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Dialogue System

Made for Project Phantom -

Data Setup and UI Model view for a Visual Novel dialogue system.

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The dialogue system is controlled via a single function stored in a centralised BP library. It takes the Active node Text from the current dialogue script and parses it for use inside Rich Text. By using rich text we can apply styling tags to the text, such as highlighting specific words.

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Diegetic UI

Made for Project Immersion -

Exploration of Using Cameras to Create Diegetic UI Systems.

I'm satisfied with the initial results as this task was intended as an onboarding exercise to Unreal Engine. If I were to return to this project I would build on the existing compass logic so that it always points to Objectives and POIs in relation to the player's position.

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UI Optimization

Made for Project Empathy -

Creation and Optimization of a UI Main Menu around a Persistent Asset.

Returning to the project after the Jam, I made some small optimizations to bring the number of draw calls down. Across a larger project, this would have a marked impact on performance.

Get in
touch

Thank you for checking out my Portfolio. If you have any questions or want my help with an ongoing project, please contact me at osaka-6@outlook.com or by using the form below:

Thank you for your inquiry. I'll try to respond to you as soon as I can.

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